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This node generates a 3D model from a text description using the Tripo P1 API. It is optimized for creating low-poly, game-ready meshes with stable topology, making it suitable for real-time applications.

Inputs

Common Inputs

Geometry only Inputs

No extra inputs are available when output_mode is set to "Geometry only". Texture-related parameters are not sent to Tripo in this mode.

Textured Inputs

These inputs appear only when output_mode is set to "Textured".

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

Source fingerprint (SHA-256): 63781a990f892e6b1f241179039d1fb24778ba7aa7dccda7d14557cbf190b712